Ken Capelli


Teef’s evolution.


“Q“‘s sketch development. Prior to these stages shown here, “Q” went through a bunch of old-school tracing-paper overlay refinements before being scanned in for digital iteration and coloring.


The Killa Beez villain, Dr. Fuggbucker. His vague backstory is: bent on revenge due to horrendous disfigurement from a killer bee attack. I’m pretty sure he has an eastern European accent, and liked to think that under the mask he was just a meaty skull. Not very developed, we just needed a first-pass villain image.

The Killa Beez villain, Dr. Fuggbucker. His vague backstory is: bent on revenge due to horrendous disfigurement from a killer bee attack. I’m pretty sure he has an eastern European accent, and liked to think that under the mask he was just a meaty skull. Not very developed, we just needed a first-pass villain image.

The hot queen bee for Killa Beez, “Q”. Fun to draw, you know.

The hot queen bee for Killa Beez, “Q”. Fun to draw, you know.

“Massiv” for Killa Beez. The tats were a late addition, done in the same pass as “Teef“‘s scumminess to give the big guy some distinction.

“Massiv” for Killa Beez. The tats were a late addition, done in the same pass as “Teef“‘s scumminess to give the big guy some distinction.

This is “Teef” for Killa Beez. He went through a few revisions (which I’ll put up soon) but hit his stride when he became seedier. It’s a bit overdone at this stage but makes the point.

This is “Teef” for Killa Beez. He went through a few revisions (which I’ll put up soon) but hit his stride when he became seedier. It’s a bit overdone at this stage but makes the point.

Character sketch for another pitch, Killa Beez. Urban bees. You know. Anyway, a rhythm-based open-world flying game (we just can’t keep it simple, can we?) where you, the bee, are trying to cause as much choreographed Rube-Goldberg-like mayhem as possible in a suburban neighborhood.

The prior Art Director and Project Lead went through a few rounds of character designs with a variety of artists without quite hitting the right note. When I came on I got hands on and hit a lot closer to the mark. None of these designs were close to final and would have gone through revisions had the project continued past the early pitch/ prototype phase.

This one is (wait for it) “Ali Bee”.

Character sketch for another pitch, Killa Beez. Urban bees. You know. Anyway, a rhythm-based open-world flying game (we just can’t keep it simple, can we?) where you, the bee, are trying to cause as much choreographed Rube-Goldberg-like mayhem as possible in a suburban neighborhood.
The prior Art Director and Project Lead went through a few rounds of character designs with a variety of artists without quite hitting the right note. When I came on I got hands on and hit a lot closer to the mark. None of these designs were close to final and would have gone through revisions had the project continued past the early pitch/ prototype phase.
This one is (wait for it) “Ali Bee”.

Some of the first thumbnails for Killa Beez, starting with the original silhouette of a squat, stocky bee (upper left) who became Teef, with the musculature given solely to Massiv for silhouette differentiation.

Some of the first thumbnails for Killa Beez, starting with the original silhouette of a squat, stocky bee (upper left) who became Teef, with the musculature given solely to Massiv for silhouette differentiation.

Massiv’s progress.


Ali Bee’s progress.



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